Interference (2 moves)

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An interference is a move that interferes with the opponent's defence of a piece, by putting a piece between the defended piece and the defender.


The long-ranged pieces rook, bishop, and queen can protect a piece from afar. However the long-range defence can be interrupted by moving a piece between defender and defended piece. Such a move is called an interference.

In this level, you can win material with an interference. Interferences are not as common as the other ways to remove the defence, and can sometimes be tricky to spot, but it will get easier with some practice.


The easiest interferences to spot are forks:

Black can win with the fork Rg4, attacking the queen on h4, and the bishop on c4 at the same time.
This move is also an interference, because the rook interferes with the queen protecting the bishop.
Note that the queen has no square where it retreat and still protect the bishop.

White just grabbed a pawn with Nxb7, but that was too greedy.
Black can now win with the interference e4, attacking the bishop on f3, and also the knight on b7, which is now no longer defended by the bishop.
White is losing a piece.

Sometimes an interference can be used to cut off a piece that has ventured too far into enemy territory:

White controls the only open file with the rook battery, and has a nice advantage.
However Rc7 was a blunder, and now Black can win by cutting off the overextended rook with the interference Bc6!
The rook is no longer protected by the other rook and is trapped.
White has to give the exchange with Rxc6, but after Nxc6 Black has a decisive material advantage.

An interference can sometimes be a sacrifice:

The situation is similar to the previous example. Black's rook on b4 is overextended.
White can win with the sacrifice Nb5!, interfering with the defence of the rook.
The rook on b4 is now trapped, and White wins an exchange.


When you are attacking a protected piece, always think about ways to remove the defence.
If a protector has more than one task, always check if a deflection is possible.

Related motifs

There are various ways to remove the defence. In addition to interference, other ways to remove the defence include capturing the defender, attacking the defender, and deflection.